I know it's not exactly an obscure title anymore, and I don't think it's wrong to enjoy the game purely on a comic level, but I sincerely hope that it'll get the attention it deserves for more than just the goofy stuff
The characters aren't real people in that they behave realistically, but their mannerisms often stem from the very real pain of that collective experience. It's caricatured, but this is what poverty can do to people. Funny and sardonic, sure, but anchored by earnest tragedy.
The ways that we find to comfort ourselves and others, the ways we contort ourselves to fit it better, the ways we push back against it, the ways we try to dull the pain, the ways that we recreate those unjust hierarchies purely because we can't imagine another way of living
Disco Elysium is a complicated game with a lot going on, and I don't think I can sum up my thoughts so far with a tweet, but more than any other major release I've played it understands the collective experience of living in a society built for the success of very few
It must be extremely difficult to write a game with lots of branching, interesting conversations, while trying to account for every possible combination of things a player has done and learned, which is evidenced by the fact that nobody has gotten it right yet
It's mostly as good as people say but as much as it's probably the best example of the particular type of game it is (cRPG or whatever you wanna call it) it still suffers from a number of that genre's constraints
Honestly though I'd love either Professor Layton or Phoenix Wright to get in, there's this whole era of great Nintendo DS story based puzzley games like those two Hotel Dusk or Another Code (I'd argue 999 too) that Nintendo just kinda forgot about